﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;

namespace LevelEditor.Model.Entity
{
    public class PhysicConfig
    {
        public Vector Gravity { get; set; }
        public int Iteration { get; set; }
        public int SleepTimeThreshold { get; set; }
        public Decimal CollisionSlop { get; set; }
        public bool DebugMode { get; set; }
    }
}
